Move List

In-game move list overlay showing UNARMED basic and directional moves
The in-game move list — open at any time by pressing M.

A reference of the most common commands available to the player. The complete in-game registry contains over forty moves once you factor in weapon-specific variants and combo chain follow-ups; the tables below cover the unarmed core and the Ki specials.

Notation: means tap the direction once, + means press buttons simultaneously, and a comma (e.g. A, W) means press the buttons in sequence within the input buffer window (about 0.3 seconds).

Basic & Commanded Moves

NameCommandTypeNotes
JabQStrikeFastest startup. Combo opener.
CrossWStrikeSolid mid. Combo filler.
Low KickALowHits crouch / breaks footsies.
RoundhouseSStrikeHigh damage, slow recovery.
BlockShift (hold)Defense70% damage reduction.
ThrowQ + A (simultaneous)GrabUnblockable, short range. Beats turtles.
Sweep→ ALow KnockdownTrips opponent — hard knockdown.
Launcher↑ WLauncherSends enemy airborne. Start juggles.
UppercutA, WAnti-airSequential. Beats jump-ins.
Guard BreakW + S (simultaneous)Guard BreakCrushes block. Wide opening.

Ki Special Moves

Every special consumes a percentage of your Ki gauge. Charge the gauge with E when you have a safe gap. Specials can be canceled into from most normal hits — making the 25% Ki Blast a reliable combo-ender.

NameCommandTypeNotes
Ki Blast↓ → Q (25% Ki)ProjectileFast straight projectile.
Power Blast↓ → W (40% Ki)ProjectileHeavy projectile, pierces 1 enemy.
Energy Dash→ → S (35% Ki)Mobility / StrikeInvuln dash + heavy punch.
Ki BurstShift + E (50% Ki)AoEOmnidirectional explosion around player.
Super Beam↓ ↘ → A (75% Ki)BeamSustained piercing beam. Stuns.
Dragon Fist↓ ← → W (100% Ki)UltimateScreen-wide finishing blow.

Ki specials — the D and F buttons

All Ki-powered specials live on two dedicated buttons and always auto-aim at the nearest enemy — no motion inputs to memorize. D throws a Ki Blast, D + ↑ is Ki Burst, D + ↓ is Power Blast, and D + ← / → is Energy Dash. Each character's F is a unique signature attack and F + ↑ is their awakening: Sage casts Super Beam / Dragon Fist; Fighter's Lion Fang lunge → Blood Rage (7s berserk); Shadow's Phantom Slash dash-cut → Time Fracture (freezes every enemy 2.5s); Titan's Seismic Slam → Iron Fortress (ground-pound stuns all enemies 2s, then −50% damage taken & +40% dealt). Ki is earned mainly by landing melee hits — so combos are the base of your offense, not spam.

Ki-free melee specials

The hand and foot keys (Q/W/A/S) now cost no Ki, including several new techniques: Uppercut (↓+Q, launcher), Elbow Smash (↓+W), Dashing Straight (→+Q), Palm Strike (←+W, pushes the enemy away), Double Hammer (Q+S, knockdown), and Spinning Heel Kick (W+S).

Weapon Movesets

When you pick up a weapon (or press R to swap), all four attack buttons gain weapon-specific moves. The general feel of each class:

WeaponPlaystyle
SwordHigh reach, medium speed. Strong overhead chops, gap-closing thrusts.
StaffBest reach, low damage. Spinning attacks, multi-hit pokes, knockback sweeps.
NunchakuShortest reach, fastest cadence. Whippy multi-hits, juggle extenders.

Weapons can be dropped intentionally with R when already equipped, useful if the current weapon's range doesn't fit the matchup.

Tips

  • Launchers (↑ W) are the gateway to juggles. After a launch, your air normals (jumping Q / W) extend the combo.
  • Sweeps (→ A) cause hard knockdowns — use them to break gang-rush pressure when surrounded.
  • Guard breaks are slow but punish turtles. Pair with throws to mix up opponents who block at long range.
  • When in doubt, throw Ki Blast (25%) — it's the cheapest unlock and chips bosses safely from neutral.

New to the game? Start with the Beginner's Guide. Looking for per-boss strategy? See the Boss reference.